Wednesday, July 26, 2017

Gathoxan Monsters: Zhezhn, Greater - Fear of Falling

Today I'd like to highlight a monster/trap known as the Fear of Falling.

Greater – Fear Of Falling
Armor Class: 2[17]
Hit Dice: 6
Attacks: special
Special: falling
Move: 10
HDE/XP: 8/800

As Big As: Two 10' floor traps spaced 10' apart.
Smells Like: A dash of ozone, a whiff of chlorine.
Sounds Like: Nothing.
Favorite Pastime: Perpetually dropping creatures to harvest their fear.
Turnoffs: Unknown.

The Fear Of Falling is a particularly nasty Zhezhn whose sole purpose is to inflict perpetual falling on a creature, harvesting their fear as they go. The Zhezhn consists of two 10' square pits, each of which acts as a portal to the other, which allows the Zhezhen to cause a creature to fall between itself for an indefinite period of time. The Zhezhn will remain stationary until someone approachesit, at which time it will quickly surprise (1-3 on a 1d6) its victim and move directly under it. Once the victim has fallen the equivalent of 100', the Zhezhn will spit them back out where they entered, incurring 10d6 falling damage. The Fear Of Falling can be detected with magic, psychic abilities, and blacklights, and can only be harmed by magic, psychic powers, or lasers.

Thursday, July 6, 2017

Gathoxan Monster: Surdite, Lesser - Cryptkeeper

Lesser – Cryptkeeper
Armor Class: 6[13]
Hit Dice: 3
Attacks: 1
Special: Hidden escapes
Move: 12
HDE/XP: 4/120

As Big As: A skinny dead janitor.
Smells Like: Windex, rot.
Sounds Like: A carnival caller.
Favorite Pastime: Why, cleaning, of course!
Turnoffs: Messy corpses.

Cryptkeepers are the official janitors of the underbelly of Gathox, cleaning out the dead from dungeon corridors. Many a sunken ruin features a hidden room with 1d4 Cryptkeepers, who play their shoddy instruments through the wee hours and feast upon the dead. They aren't necessarily inimical to the living, and are animated by a curious and intrepid tapeworm. They instinctively know where hidden doors are, and use them to quickly move through dungeons or escape danger.