Our hobos began the session by scoping out the flow of traffic into the
back rooms of the casino. Eventually, mutant Thla made psychic contact
with the floor boss's mind, gleaning some information and then
accidentally spamming his brain with psychic effluvia, causing him to
convulse on the ground. Additional guards rushed into the office to
investigate the commotion, which provided the excuse for cosmic doctor
Sergio to enter the room under the pretense of aiding the screaming
boss. Casting a sleep spell which overloaded, Sergio silently dropped
all the guards in the room and caused the floor boss to disappear from
this plane of existence.
The team ransacked the office, finding
complete floor plans for the casino (including the location of an
ominous pit), and subsequently finding a secret safe room. Sergio
cracked the safe, only to be crippled by a poison arrow trap. Brother
Saget, the spider-headed faith healer, began to set a fire trap on the
main office door while the rest of the party split between guarding the
room and exploring the dormitories of the employees.
Pictured: A common tactic, but add fire.
Fake elf and
blood crusted martial master Amadeus began exploration with Mangleface
Steve and newcomer stink-mutant BullChevy Picklefarts, raiding
footlockers and kicking over bunkbeds. Two guards met their end at
Amadeus's hand, and a third was smothered in his sleep by Steve.
Coming
to the boss's suite, the three teammates found the door barricaded by
three elite smokeroom attendants. Steve muscled the barricade open, only
to have an attendant hurl a deadly accurate dagger which severed her
left arm and left her bleeding out. BullChevy was subsequently knocked
out by a well-placed blow to the chin, leaving Amadeus to duke it out in
a desperate bid for survival. Three dead attendants and a brainpunch
later, Amadeus exited the room rich with additional plunder.
Regrouping
and waking up unconscious teammates, the gang made a plan to arm the
fire trap barricade at the office door and enter the sub-halls of the
casino in a fast and furtive push to locate Jiang Mua. Diverting guards
in the dark halls with a clever ruse vis a vis Sergio's silver tongue,
the team made it to a rough hewn pit where the casino dumped bodies.
Mutant Thla felt the psychic call of something immense and terrible
below and volunteered for the spelunking.
Pictured: A good idea. For reals.
Making his way down 80' to a dank cavern floor, he found the place
overgrown with a carpet of moss and bioluminescent fungus. In the
distance, a great glowing winged entity, pulsating with psychadelic
colors, hovered over the body of Mua, tendrils of energy engulfing the
young man as well as extending into the casino floor above. Thla
retrieved Mua, hefting the man's body while waging a dire psychic
battle. The mutant finally escaped, but not before feeling the long term
effects of mental contact with one of the Zhezhn of Gathox.
With
the boy and the Trepanator retrieved, the gang needed to make a quick
and dirty exit. The guards and employees finally burst down the office
door, only to fall prey to Saget's fire trap, while the team detonated a
stick of dynamite to enhance the confusion of the scene. They escaped
through the cashier's door, where stink-mutant BullChevy hocked a
paralytic loogie directly into the cashier's mouth, silencing her.
With
the casino burning and half in ruins, the team escaped into the free
air of Kermen territory and returned to Bao's antique shop. Bao paid in a
timely fashion and with deep thanks, but desperate to wake his son from
his psychic torpor. The team surreptitiously kept the Trepanator for
the time being, returning to Dohjak territory to settle in for
hospitalizations and carousing.
The Highlights:
*Amadeus
brain punching attendants to death' covering himself in their blood,
and writing the team's new gang name, Firestarters, in blood everywhere.
*Sergio's
incredible luck in overloading the sleep spell, which teleported the
floor boss to destinations unknown. Also, his charm with guards and
elderly casino regulars alike.
*Mangleface Steve's epic accidental
quest to roll more times on the Death and Dismemberment table and lose
the most body parts out of any gang member.
*Saget's prudence, both in hanging back from battles and in strategic trap construction.
*BullChevy's magnificent powers of stench overwhelming guards, and his incredible aim when spitting.
*Thla's
investigation of the psychic and psychadelic, leading him into contact
with entities from beyond the physical plane. Also, his dangerous gambit
to rescue Mua.
*Finally, FOUR Death and Dismemberment rolls, miraculously without a single PC death!
The Take:
*11 dead or defeated guards
*3 butchered casino attendants
*1 plane-banished floor boss
*1 missing person rescued: Jiang Mua
*1 artifact recovered: the Trepanator
GP per PC: 640
XP per PC: 719
RP per PC: 1
The
Firestarters have expressed their desire for more serious dungeon
delving, but would first like to solve the issue of Jiang Mua's psychic
torpor. We'll deal with Mua next, which will allow me time to develop
the next dungeon (a megadungeon, perhaps?).