The team entered the bent and shattered mind of Bao's son and began their search for a cure. Apparently, all minds are puzzle dungeons!
Go! Go! Go!
*The Fear Room, where reckless abandon teaches you to run straight at walls.
*The Hope Room, where watering plants causes verdant jungles to grow throughout the mind.
*The Language and Pain Rooms, where linguistic abilities were temporarily suspended. Also, pain is a parlor, full of tricks and deceit.
*The Memory Room, a vast and disorganized library with ladders reaching upward for miles.
*The illusion of the Awe Room, the silent-film conflict against the Father in the Misery Room, and the shattered portraits of the Hate Room.
200gp per player and 300xp. Also, the Trepanator remained property of the Firestarters, and the gang has access to one business quarter's time in which to access discounted antiques.