The team entered the bent and shattered mind of Bao's son and began their search for a cure. Apparently, all minds are puzzle dungeons!
Go! Go! Go!
Puzzles solved:
*The Fear Room, where reckless abandon teaches you to run straight at walls.
*The Hope Room, where watering plants causes verdant jungles to grow throughout the mind.
*The Language and Pain Rooms, where linguistic abilities were temporarily suspended. Also, pain is a parlor, full of tricks and deceit.
*The Memory Room, a vast and disorganized library with ladders reaching upward for miles.
*The illusion of the Awe Room, the silent-film conflict against the Father in the Misery Room, and the shattered portraits of the Hate Room.
The Take:
200gp per player and 300xp. Also, the Trepanator remained property of the Firestarters, and the gang has access to one business quarter's time in which to access discounted antiques.
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