Showing posts with label Berchan Favela. Show all posts
Showing posts with label Berchan Favela. Show all posts

Friday, June 16, 2017

Gathox Neighborhoods: Berchan Favela

This week I wanted to share the oldest neighborhood in Gathox: the Berchan Favela.


Berchan Favela


Although The Kettle houses the largest population out of any of Gathox’s neighborhoods, it wasn’t the first. The oldest neighborhood, Berchan Favela, bears the marks of untold millennia of construction and dissolution. Ascending the 750 Steps of Reason from the east end of The Kettle, one finds that the steps change from finely hewn granite blocks to cobblestone to mud and rock. From The Craw in the west, one must cross the Great Arboretum at Saplander’s Crossing, an impossibly old and decrepit network of wooden bridges made of oiled branches which have partly petrified. The longest standing tradition in Gathox is the Assertion of Persistence, an annual ritual dedicated to maintaining Saplander’s Crossing and the trees of the Great Arboretum.

Upon entering Berchan, affectionately referred to by locals as ‘Jimtown,’ visitors are first struck by the colorful geometric patterns painted on the crooked buildings climbing the hillside. Next, they note the pervasive scent of pork and frying dough, followed by shock at the abundance of street performers ranging from cornerside puppetry to ad-hoc marching bands. Visitors also register the pervasive presence of men dressed as elves who call themselves ‘Elven Kings,’ augmented with ceramic or rubber pointed ears and half-starved to maintain appearances. As one travels across the modest breadth of the neighborhood from east to west, one will begin to enter and exit numerous tiny gardens, crossing bridges over diminutive streams whose contents range from seemingly fresh water to raw sewage and colorful, dubious chemical flows.

In the mornings, the Hermitsa Avenue Market erupts into bright flame with the striking of the Corner Fires, and callers begin to shout advertisements from their man baskets atop four story poles. Many citizens of Berchan will practice their yoga and other morning exercises in the tiny gardens scattering the neighborhood. In ritual fashion, butchers slaughter their pigs at the front doors of their shops for good luck, the blood running in streams down the hilly streets.

In the afternoons, hungover brigades of Elven Kings march the streets, gruffly making certain that residents and merchants alike erect their great street fans to block out most of the sunlight. A stink likened to fermented cabbage rises from the chimneys of shacks where indentured servants process the raw ingredients for the Sho-Maht drug available so cheaply in Berchan. The distant roar of crocodactyls taking flight occasionally pierces the air, the beasts bearing speculative merchants into the dangerous and seldom explored lands of strange worlds beyond the walls of the city.

Come nightfall, the street fans are lowered and mobile stages erected. Impoverished alley theater performances begin amidst roving drum competitions. The eldest race of Gathox, called The Bloody People by humans and mutants but Sluurgal by their own tongue, emerge from their ground holes to begin the endless process of repainting dilapidated buildings throughout the neighborhood. The flapping of boil bunny ears can be heard beating around the upper branches of the Jimmelune trees, where they feast on the ever-growing Jimmelune fruit which is used to create the cheap drink Jimmy wine. By midnight, the Corner Fires are extinguished and private parties begin behind closed shack doors.

Who Rules


As a smaller community than The Kettle, there are only three gangs in control of the Favela. Although they make gestures toward peace, their interactions are less stable than those of Kettle gangs. The Elven Kings arguably hold the most land and wealth, and certainly maintain the most visible presence in Berchan. In contrast to the Elven Kings, the Headlong Hurlers maintain a minimal profile, alternately policing and plundering the streets from their stories-high perch poles. The Bloody People maintain a quiet underground presence, emerging to maintain bits of the neighborhood in a centuries-old habit of fighting entropy.

The Elven Kings - The Elven Kings come from all walks of humanity, united in their obsessive worship of what they call “Fey Literature.” They grow their hair long and starve themselves in an attempt to appear more elf-like, often going so far as to adorn themselves with striated goldleaf jewelry and custom body modifications, like prosthetic ears. The most fanatic of The Elven Kings will seek out extensive cosmetic surgery, a life-threatening process under the best of circumstances in Gathox.

Elven Kings control most of the southern and central portions of Berchan, patrolling the streets armed with shotguns and lungblades. They control the production and sale of Sho-Maht, a deeply euphoric and hallucinogenic sedative popular amongst both the poor and the leisure class, and derive much of their power from this industry.

The HeadlongHurlers - Originally a skydiving cult dedicated to the worship of the Goddess Who Balances on Narrow Precipices, the Hurlers became an aggressive militant street gang after the arrival of their current leader, Sonandra Massone. Massone armed and organized the cult, emphasizing the shock potential of wingsuiting into the streets to seize whatever they want. Their subsequent successes have led to rapid growth in the Favela.

The Hurlers have taken control of the multi-story perch poles scattered across Berchan, using them as recon posts and launchpads to dive into the streets. They wear colorful, high-tech wingsuits and brandish two-handed swords, and their bravado matches their skill. They only allow women into their ranks and hope to become the dominant force in Berchan, harboring a deep hatred for the Elven Kings. Protection rackets and targeted raids feed their enterprise.

The Bloody People- The least gang-like of the Favela’s ruling social groups, the Bloody People are entirely organized around the fact that they’re a separate and ancient species, apart from the rest of the city. They call themselves Sluurgal and dwell below ground in colony apartments called Mujim. Other denizens of Gathox call them The Bloody People for their habit of bleeding on objects to claim them. A Sluurgal will go to great lengths to retrieve an item upon which they’ve bled.

The staying power and economic success of the Bloody People relies on a complex mixture of ritual marriage and reproduction, ritual thievery, and ritual infrastructure repair. Most citizens of Gathox consider them a tolerable necessity, and so the Bloody People maintain steady and quiet lives below ground. Their greatest desire, and the one least likely to be expressed in mixed company, is to rid the city of all other sentient species. Some say their colonies extend well beyond the confines of the Favela, although no one claims to have thoroughly explored them.

Thursday, April 28, 2016

Sonandra Massone and the Fine Art of Jumping from Buildings to Steal Stuff

Today, I'm spotlighting another NPC for your literary and brainstorming pleasure: Sonandra Massone - Gathoxan transplant, quasi-famous resident of the Berchan Favela, and stoic leader of the Headlong Hurlers. You can find a first-hand account of her arrival in Gathox here. Below you'll find her profile, a brief on the Hurlers and their Friendship Hall, and stats for the Gathoxan Wingsuit.

Sonandra Massone: Pirate, Cult Leader, Extreme Sports Enthusiast.



Sonandra Massone - (Martial Master 5 and leader of the Headlong Hurlers)


    Cues: Speaks with a drawl at a slow, deliberate pace; noticeably bereft of extraneous adornments; her eyes are wide and unblinking, affecting a thousand-yard stare.

    Sonandra arrived with her brother Mokul from a cold, barren world which she never mentions by name. Several years of simultaneously toiling and indulging her worst impulses drove her into a deep depression, amplified by the subsequent death of her brother at the hands of Sha-Benyu cultists in the Kettle. Alone and stripped of all the trappings of her past, she sought salvation in fanatical devotion to The Goddess Who Balances On Narrow Precipices. First training with Pankratz at Kamma Tower, then betraying his trust during the Night of Sighing Clowns and turning the tide in favor of the Powertruthers, she finally committed herself to pursuing empire in the name of Ji’Gin’Jir.

    Sonandra only accepts women into the Headlong Hurlers, her fanatical gang of wingsuited, scraperdiving cultists. She lives, trains, and raids with them in their Neighborhood Friendship Hall, which she received from the Wind Merchants in exchange for the lives of dozens of trade competitors. Sonandra deeply dislikes the Elven Kings and only occasionally preys upon the lesser residents of Berchan. When the whim strikes her, she will deem fit to act upon requests from the poorest denizens of the Favela, although she typically takes liberties when interpreting their desires.



The early years: Kill all night, drink all day.


    The Headlong Hurlers - Originally a skydiving cult dedicated to the worship of the Goddess Who Balances On Narrow Precipices, the Hurlers became an aggressive militant street gang after the arrival of their current leader, Sonandra Massone. Massone armed and organized the cult, emphasizing the shock potential of wingsuiting into the streets to seize whatever they want. Their subsequent successes have led to rapid growth in the Favela.

    The Hurlers have taken control of the multi-story perch poles scattered across Berchan, using them as recon posts and launching sites to dive into the streets. They wear colorful, high-tech wingsuits and brandish two-handed swords, and their bravado matches their skill. They only allow women into their ranks and hope to become the dominant force in Berchan, harboring a deep hatred for the Elven Kings. Protection rackets and targeted raids feed their enterprise.

First concept sketch of the Hurlers.

    Headlong Hurlers Neighborhood Friendship Hall - A single elevator sits at the base of a 22-story windowless tower in the northeastern corner of Berchan, with only a line of odd, abstracted facial expressions carved into granite to indicate any significance about the location. A ride up the elevator takes visitors to the 18th floor, a cold, dim atrium guarded by six of the Hurlers. Those lucky enough to proceed further find spartan dormitories on the 19th floor, common living and working facilities on the 20th, a grand and artless meeting hall on the 21st, followed by an intense training facility on the 22nd. The roof of the tower features retractable climbing poles, which allow scraperdiving access from up to 35 stories.

    Sonandra Massone lives in the common dorms along with the rest of the Hurlers, eschewing the excesses of gang leadership in a show of solidarity with her sisters. The monastic life of the Headlong Hurlers breeds fanaticism, and their dedication to The Goddess Who Balances On Narrow Precipices never wavers. Here the Hurlers plot their forays into the city, and the only reaches of Gathox denied them are those of higher altitude in the Craw. Excess wealth is stored in a grand vault, from which regular tithes to lesser shrines of the Goddess are extracted and delivered in the most athletic fashion.

Flying Wombat Armor/ Gathoxan Wingsuit - This suit of ultra-light armor features a woven mix of kevlar and carbon fibers, sewn into the form of a 'onesy' jumpsuit. The most incredible feature of this new, cutting edge technology is the wings and tailflap sewn between the limbs, allowing for high speed controlled falls. Basejumping parachute included. +2 AC, 1 enc, 800gp. Armorless versions are available for Mentalists for the same price.

*Operation: Without training, the wingsuit requires a 5d6 vs. DEX check to operate successfully; with verbal instruction, 4d6 vs. DEX; with 5 or more successful jumps, 3d6 vs. DEX. The check must be made when first jumping and when significantly altering course. If jump and course-change checks have been made successfully, there is no need to make a check for pulling the parachute cord; however, failing either of the jump or course checks will necessitate an exploding 2d6 vs. DEX check to deploy the parachute.

*Death from falling is the number one killer in Gathox. Flying Wombat Manufacturing assumes no liability for accidental, incidental, coincidental, ironic, karmic, or purposeful injury or death due to the use of Flying Wombat Products.

Monday, January 25, 2016

NPC Spotlight: Bolsh Vect and The Bloody People

Today I'd like to share with you one of the alien species present in Gathox - The Sluurgal, also known as The Bloody People, who eek out a life of quiet ritual beneath the streets of Berchan Favela.

A Bloody person, not currently bleeding.

A People: The Sluurgal

The least gang-like of the Favela’s ruling social groups, the Bloody People are entirely organized around the fact that they’re a separate and ancient species, apart from the rest of the city. They call themselves Sluurgal and dwell below ground in colony apartments called Mujim. Other denizens of Gathox call them The Bloody People for their habit of bleeding on objects to claim them. A Sluurgal will go to great lengths to retrieve an item upon which they’ve bled, and rich Sluurgal are easily distinguishable by their preponderance of scars.

The staying power and economic success of the Bloody People relies on a complex mixture of ritual marriage and reproduction, ritual thievery, and ritual infrastructure repair. Most citizens of Gathox consider them a tolerable necessity, and so the Bloody People maintain steady and quiet lives below ground. Their greatest desire, and the one least likely to be expressed in mixed company, is to rid the city of all other sentient species. Some say their colonies reach far beyond the confines of the Favela, although no one claims to have extensively explored them.

A Place: Biria Mujim

This collection of ossified underground apartments comprises the largest community of the Bloody People anywhere in the Favela. The Sluurgal maintain a variety of public works, including a 70-bed hospital, temples to each of the five major godlings, a silent market, and periodic alcoves dedicated to bleeding on possessions (called Milking Stations). At the eastern end of Biria lies the Phlebotic Chambers of Communal Acquiescence to Time, where a petty prince named Bolsh Vect administers the countless rituals of his people.

A Boss: Bolsh Vect - (Sluurgal Prince and Tiresome Tyrant)

Quite the charmer.


Cues: Monotone speech patterns with an intolerable frog in the throat, covered head to toe in scars of wealth, mumbles phrases of ritual when daydreaming.

Biria Mujim always needs a leader; not for inspiration, not to advance the interests of the Bloody People, and not to maintain stability for the isolated community, but because rituals must be remembered properly to be executed properly. For the last 117 years, no Sluurgal could remember the rituals as thoroughly and categorically as Bolsh Vect.

Vect recalls a childhood of fastidious study and observation, back when the Sluurgal still shared a library (before a cunning X’Xul bled on every book and effectively stole their collective knowledge). Vect does not speak fondly of those times, for he speaks fondly of nothing. When every action requires a ritual, and his fellow Sluurgal grow lazy and forgetful, only the tyrannical application of his memories as manifested through imperious action can right the wrongs which grow before him.

Bolsh Vect anticipates and enjoys the enforcement of punishments for infractions against and amongst his people. His punishment is as swift as the Ritual of Confirmation of the Contents of the Governmental Hourglass, as certain as the Ritual of Confidence in the Certitude of Tri-Dimensionality, and as severe as the Ritual for the Cessation of Childlike Stubbornness in the Face of Reasonable Requests.