Showing posts with label flat earther. Show all posts
Showing posts with label flat earther. Show all posts

Tuesday, June 20, 2017

Gathox Monsters: Zhezhn, Lesser: Contrail Antenna

The last monster I highlighted on this blog was the Flat Earther. Now I present to you the psychic entity which creates Flat Earthers. Behold the Contrail Antenna:



Zhezhn, Lesser – Contrail Antenna
Armor Class: 3[16]
Hit Dice: 5+2
Attacks: 2 laser eyes
Special: Confusion
Move: 24
HDE/XP: 8/800

As Big As: A monolith.
Smells Like: Jet engines, burnt foil.
Sounds Like: A raving lunatic.
Favorite Pastime: Spreading conspiracy theories to increase psychic stress.
Turnoffs: Reason.

The Contrail Antenna is a Zhezhn specifically designed to feed off paranoia and distrust. It takes the form of a massive head, adorned with tin foil and a channeling antenna, propelled by two jet engines which leave thick, stinking, long-lasting contrails wherever it goes. It can shoot a laser from each eye every round, and perpetually spouts conspiracy theories about the individuals it attacks, directly relating the paranoid delusions to the private details of their lives. 3 rounds of listening to this drivel requires victims to make a 3d6 vs. WIS check, or succumb to Confusion, which causes the victim to wander aimlessly in a paranoid haze for 1d4 turns. Confusion can be broken by the destruction of the Zhezhn or by magical or medical means.

Wednesday, June 7, 2017

Gathox monsters: The Flat Earther


 


Flat Earther
Armor Class: 7[12]
Hit Dice: 3
Attacks: Bodyslam
Special: Ground shake
Move: 6
HDE/XP: 4/120

As Big As: A wrecking ball on stilts.
Smells Like: Molding cheese, halitosis.
Sounds Like: Dullness given breath.
Favorite Pastime: Mashing things into puree.
Turnoffs: Elocution.

Flat Earthers are the farming experiment of a rogue Contrail Antenna (see pp.xx) long ago, which have since become their own self-perpetuating species. They can speak, although reasoning with them is notoriously difficult. They are generally solitary, but deep in the bowels of Gathox adventurers have reported bearing witness to large, slavering, orgiastic conventions of the creatures. They can swing their bodies from the pillars they carry, inflicting 1d6 damage with a 1 in 6 chance of requiring a save against being knocked unconscious for 1d4 rounds. Additionally, they can slam their pillars on the ground, requiring a 3d6 vs. DEX check or everyone in a 10' radius is knocked to the ground for a round.