Tuesday, February 23, 2016

Gathox Sessions #10 & #11 Play Report, In Brief

The Firestarters  were contracted by the Dohjaks to clean out the long abandoned and shifting ruins of Ce-C'el beneath their base. Providing a variety of paid targets, the Dohjaks were most hopeful that some of their soldiers would be returned to them.

For their first delve into unexplored ruins, the party survived largely unscathed. They befriended dungeon gimps, found a save tent, met the curry-obsessed Lumigoy, captured and tortured some Kermen, avoided turtle cultists, and fought dearly with the Gongwarped Fishermen. Succeeding in returning a badly injured Dohjak to his brethren, the Firestarters emerged from the yeast-choked ruins with no worse than moderate hospitalization awaiting them.

The Take:

6 gimps
1 Baaligir
8 mutant freaks
4 Kermen
4 Fishermen
6 Scavengers
a modest pile of gold
1 purple vial

Per Party Member:

Sidekick Cheetah gets 121 xp
78.5 gp
32 gp for Cheetah

The Analysis: 

This was my first chance to play around with the notion of a megadungeon in Gathox. I took note of the work Keith Davies did with his node-based megadungeon design and Jaquay'ed the living hell out of it. The resulting mix provided all sorts of revealing interconnections and, ultimately, surprising and delightful play for the entire table. 

1 comment:

  1. Hi David, thanks for the link. I'd be greatly interested in seeing what you came up with.