Tuesday, March 21, 2017

Gathox Classes: The Militants

Gathox uses the Swords and Wizardry WhiteBox Rules as its chassis, and today I'd like to share the classes and subclasses for fighting types, also known as Militants. The information listed here is in addition to the information for Fighters found in S&W:WB.


Militants are the bread and butter of street gangs, the might making right for the elite, and the most common PC occupation in Gathox. Rare is the street urchin who grows to adulthood without learning the sweet science, and rarer yet is the merchant who has no need of muscle to enforce the protection of her goods in a lawless city.

Militants use the advancement tables and abilities listed for the Fighter in Whitebox. A Militant can choose to be a Street Tough, Soldier, or Martial Master at the beginning of play. Each possesses a unique ability to aid in distinguishing themselves from their brethren.

The Street Tough

This Militant knows the pulse and rhythm of the city, living in tune with the nuances of bravado and eternally studying the art of the hustle. Barroom brawls and back alley beatdowns provided ample classroom instruction for the Street Tough, and now the Tough is ready for the big time.

The Street Tough enjoys a natural +1 to unarmed attack, and may attempt to Intimidate any humanoid, although only one at a time. The Intimidate forces the target to roll a saving throw: success means the humanoid has called the Tough’s bluff, and failure means that the humanoid must obey the next request made by the Tough, short of harming themselves or their allies.

The Soldier

Unlike the Street Tough, a soldier consciously chose a career path from an early age, signing on with a private defense company or entering into formal training with an established gang at a young age. The Soldier understands the chain of command and how to fight in groups, and never lets the chaos of the moment undermine their countless hours of drills and martial practice.

The Soldier has learned how to apply instantaneous discipline to even the most ragtag band of combatants, and may assert Discipline on their party up to 3 times per day. The use of Discipline inspires the Soldier and her fellow combatants to gird their loins for battle, granting a 1-point bonus to AC and saving throws for 3 rounds. This only applies to teammates within vocal range.

The Martial Master

A Martial Master is a Militant raised within an insular family tradition of fighting, often utterly idiosyncratic and divergent from common forms of fighting. The Martial Master spends virtually their entire adolescence and early adulthood training with family members to become a self-contained, one man army. Players are encouraged to be creative with their chosen martial path, whether it be kung-fu, gun-kata, or something even more wild.

The Martial Master enjoys a 1-point bonus to armed attack rolls, and may Brandish two weapons at once without penalty. The Brandish allows the Martial Master to roll damage twice and take the higher of the two rolls upon a successful attack – in the case of two weapons doing unequal damage, use the higher value damage roll.

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