Militants
Militants are the
bread and butter of street gangs, the might making right for the
elite, and the most common PC occupation in Gathox. Rare is the
street urchin who grows to adulthood without learning the sweet
science, and rarer yet is the merchant who has no need of muscle to
enforce the protection of her goods in a lawless city.
Militants
use the advancement tables and abilities listed for the Fighter in
Whitebox. A Militant
can choose to be a Street Tough, Soldier, or Martial Master at the
beginning of play. Each possesses a unique ability to aid in
distinguishing themselves from their brethren.
The
Street Tough
This Militant knows
the pulse and rhythm of the city, living in tune with the nuances of
bravado and eternally studying the art of the hustle. Barroom brawls
and back alley beatdowns provided ample classroom instruction for the
Street Tough, and now the Tough is ready for the big time.
The Street Tough
enjoys a natural +1 to unarmed attack, and may attempt to Intimidate
any humanoid, although only one
at a time. The Intimidate forces
the target to roll a saving throw: success means the humanoid has
called the Tough’s bluff, and failure means that the humanoid must
obey the next request made by the Tough, short of harming themselves
or their allies.
The
Soldier
Unlike the Street
Tough, a soldier consciously chose a career path from an early age,
signing on with a private defense company or entering into formal
training with an established gang at a young age. The Soldier
understands the chain of command and how to fight in groups, and
never lets the chaos of the moment undermine their countless hours of
drills and martial practice.
The Soldier has
learned how to apply instantaneous discipline to even the most ragtag
band of combatants, and may assert Discipline on their party
up to 3 times per day. The use of Discipline inspires the
Soldier and her fellow combatants to gird their loins for battle,
granting a 1-point bonus to AC and saving throws for 3 rounds. This
only applies to teammates within vocal range.
The Martial
Master
A Martial Master is
a Militant raised within an insular family tradition of fighting,
often utterly idiosyncratic and divergent from common forms of
fighting. The Martial Master spends virtually their entire
adolescence and early adulthood training with family members to
become a self-contained, one man army. Players are encouraged to be
creative with their chosen martial path, whether it be kung-fu,
gun-kata, or something even more wild.
The Martial Master
enjoys a 1-point bonus to armed attack rolls, and may Brandish
two weapons at once without penalty. The Brandish allows the
Martial Master to roll damage twice and take the higher of the two
rolls upon a successful attack – in the case of two weapons doing
unequal damage, use the higher value damage roll.
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