The Kettle
Much of the action
and bustle of Gathox reveals itself in the daily thrum of the Kettle.
Visitors enter through the low-lying Gate of Exploding Benevolence,
first ascending a metal ramp supported by ten thousand muscular human
legs grafted to the underside and then passing through the
quintuple-arches of the Gate itself. Locals may pass into and out of
Gathox through the Kettle by using the Tunnel of Punctuated Peace to
the west or the Catwalk of Private Vicissitudes to the northeast.
Once inside,
visitors are treated to a dizzying array of sights and spectacles in
the central bazaar, The Dregs. In the mornings, the squealing of
livestock in mid-slaughter mixes with the raspy calls of town criers
as the scent of egg blood soup and Dew-on-Iron fill the air. Dead
hangovers and the quiet aftermath of misbegotten nights render this
the most peaceful time of day.
By mid-day, the
streets clog with marketeers, sly-men, pickpockets, dancehall
crashers, and representatives of Neighborhood Friendship Societies.
The sewer gases heat and rise, mingling with the aroma of fresh fried
meats and body odor. Supplicants of Sha-Benyu, resplendent in their
neon pink robes and body paint, preach and beg for the glory of the
God That Grows and Grows.
In the evenings,
scummers smoke the narcotic huckleberry-like paste of the bakra root
in recessed doorways while street barbecues rage into the wee hours.
Green neon fumes tepidly billow out of dance halls, and the light of
a thousand precariously stacked lilliputian apartments spills out
into the streets and delicately illuminates the misty spires of
Gathox’s dizzying heights.
Who Rules
Four Neighborhood
Friendship Societies maintain a relatively stable balance of power in
the Kettle: the highly successful Dohjaks, the conservative
Huttimer, alien beings who call themselves Kermen, and
fresh upstarts known as The Free Peoples Advancement. Each
faction controls roughly a quarter of the Kettle, and all have agreed
to settle territorial disputes through public ritual. While the
occasional spat of gangland warfare may erupt, these well-established
factions agree that, “Peace equals profits.”
The Dohjaks -
The Dohjaks (“DOY-ox”) are an ethnically homogenous gang
heralding from a distant homeworld long-forgotten by all but the most
wizened and historically steeped members of their community. They
have thoroughly entrenched themselves in the politics of the Kettle,
and while their numbers are dwindling, they nonetheless wield
considerable influence and economic might.
Dohjaks distinguish
themselves visually with red and purple togas, silver close-toed
sandals, and golden touques on their heads. Their speech is generally
rapid and overly friendly, often to the point of inspiring
discomfort. Their skin tones range from light brown to coal, and
their eyes are generally golden.
The Huttimer -
The Huttimer people are a conservative, insular group of religious
sectarians who follow the pronouncements and instructions of the
Gorman clan, whose progenitors wrote the (un)holy Gormanian
Edicts.
They fashion their
surroundings in a sturdy and plain manner, eschewing graven images.
On the legitimate end they sell beer, butter, furniture, and sturdy
working tools. Beneath this veneer of honesty and hard work lies a
heavy truth: these are sacrificial sex cultists who readily trade the
boons of their black rituals for steep piles of hard coin.
The Huttimer wear
plain leather clothing punctuated with paisley patterns on cotton.
The men wear their hair short with muttonchops or chin beards, while
the women wear their hair pinned up in beehives. Their leader, always
the eldest male Gorman, is called a Purveyor, and his wife is called
The Unburdened.
The Kermen -
Kermen business leaders have a saying: “A noble bid for freedom
always begins with the loosening of purse strings.” These one-eyed,
hyper-capitalist aliens cloak their base greed with a steady drumbeat
of individualist poetry and sentiment. Despite their natural
selfishness, they regularly fund some of the most ostentatious (if
lacking in utility) public works and high-end designs in the
Kettle.
Kermen fund
themselves through venture capital, investment in factory production
at the Temple of Toil manufacturing complex, and slave labor. They
often contract hits on rival producers and will occasionally fund
‘grassroots’ mobs to bust up uncooperative marketplaces. They
reward selfishness and greed, but always pay humans and mutants less
than Kermen operatives. 9-piece suits and overly dramatic capes are
the uniform of the elites; their CEO is often required to sport three
capes atop a number of stacked blazers.
The Free Peoples
Advancement - The FPA started as a labor movement of former
factory slaves and outcast mutants, seeking mutual economic
protection through solidarity. On the surface this still appears to
be true - members speak the language of solidarity and wear the
orange armband of the FPA over their working clothes. Beneath the
surface, however, a triumvirate of elite families have taken over as
silent owners, funding worker revolts in the Kettle to create easy
market opportunities for wealthy interests from the Craw
neighborhood.
FPA agents
specialize in disguise and infiltration, often developing sleeper
cells within other Neighborhood Friendship Societies. FPA members pay
dues, which afford them a certain amount of protection as well as
discounts among fellow FPA merchants. The X’xul, Mokron, and
Gorgontula families (see p.xx) run the FPA from the Craw.
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